Guides

House of Guilt Badges Guide

Every ALPHA badge condition, rarity context, and how to earn it cleanly.

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All Badges Guide

House of Guilt [ALPHA] tracks progress with nine Roblox badges. This page is the complete badge index for the OP horror experiences survival/escape title: what each badge requires, how rare it feels in live stats, and which wiki guides to practice before you grind. Badge text below matches the official Roblox descriptions as of the 2 November 2026 update wave. Award counts move daily—use them as difficulty context, not exact targets.

Play the official place only: House of Guilt on Roblox (universe 10769753268). Servers hold up to 30 players on Mobile, PC, and Console. Visits sit near 2.4 million with 55k+ favorites while the game remains early access with Ending 1 of 3 live.

Badge overview table

BadgeOfficial conditionApprox. rarity feelPractice page
Welcome to the HouseJoin a run for the first timeFreebie (~100%)Getting Started
First BloodGet caught by Guilt for the first timeFreebie (~100%)Survive Guilt
Close CallSurvive a hiding spot while Guilt is right next to youCommon (~43%)Survive Guilt
Hatch OpenedBe in a run when the hatch is unlockedUncommon (~13%)Power & Hatch
Power RestoredBe in a run when the power comes back onRare (~2%)Power & Hatch
The Teddy Escape RouteEnding 1/3Very rare (~0.5%)Teddy Escape Ending
UntouchableEscape without dying onceExtremely rareSpeedrun & Solo
Lone SurvivorEscape a solo runExtremely rareSpeedrun & Solo
SpeedrunnerEscape in less than 17 minutesUltra rareSpeedrun & Solo

Live award snapshots (November 2026 API): Welcome ~638k, First Blood ~434k, Close Call ~179k, Hatch Opened ~55k, Power Restored ~8.2k, Teddy Escape Route ~3.2k, Untouchable ~214, Lone Survivor ~72, Speedrunner ~42. Numbers drift; re-check Roblox if you need exact totals.

Easy onboarding badges

Welcome to the House

Join a qualifying run once. Headphones on, open the official experience, and load in. No codes required—the Codes Hub still shows no confirmed promo codes as of November 2026.

First Blood

Get caught by Guilt once. Almost every new player earns this while learning rooms. Treat it as tuition, then move to hide craft on Survive Guilt and cover ranks on the Tier List.

Skill badges: Close Call

Close Call proves you survived a hide while Guilt was right next to you. Enter cover early, break line of sight, stay still through the pressure window, and exit only after the threat rotates away. Stacked closets in 30-player lobbies fail often—diversify hides. Audio setup tips live in Controls.

Objective badges: Power Restored & Hatch Opened

These fire when you are in a run at the moment power returns or the hatch unlocks. You do not always need to be the sole button-presser; presence during the completion event matters. Still, learning the objective chain yourself is safer than AFKing in a lobby corner.

  • Hatch Opened currently awards more often than Power Restored in live stats—ALPHA objective order and group contributions can skew counts.
  • Full procedure, failure modes, and mid-objective hide rules: Power & Hatch Objectives.
  • Broader escape structure: Full Walkthrough.

Watch the mid-page gameplay video for pacing and house atmosphere, then return here for badge checklists.

Ending badge: The Teddy Escape Route

Official description: Ending 1/3. Roughly 0.5% win-rate class with a few thousand awards. This is the only live finale while endings 2/3 and 3/3 remain unreleased. Spoiler-heavy steps belong on Teddy Escape Ending. Clear power/hatch fundamentals first so the finale attempt is not your first time touching objectives.

Remember: Guilt originates with DoctorNowhere (The Boy and the Bath), but this game’s story is not canon. Badge hunting here is about the Roblox ALPHA loop, not external lore quizzes.

Prestige trio: Untouchable, Lone Survivor, Speedrunner

These three sit at the bottom of award counts and usually require a full escape under special constraints:

  1. Untouchable — escape with zero deaths in that run.
  2. Lone Survivor — escape a solo run.
  3. Speedrunner — escape in under 17 minutes.

You can stack goals on one perfect run (solo + no deaths + sub-17), but most players unlock them across separate attempts. Dedicated routing, timer discipline, and solo noise control are covered in Speedrun & Solo Challenges.

  1. Welcome → First Blood (automatic learning).
  2. Close Call (survive correctly once under pressure).
  3. Hatch Opened / Power Restored (objective presence).
  4. Teddy Escape Route (Ending 1/3 clear).
  5. Lone Survivor (quiet solo clear).
  6. Untouchable (deathless escape).
  7. Speedrunner (sub-17 after route mastery).

Skipping straight to Speedrunner without a stable power → hatch → escape mental map wastes resets.

Patch-day badge checklist

After stamps like 2026-11-02, re-verify:

  • Close Call still credits nearby hides.
  • Power/hatch events still fire for players present in the run.
  • Teddy Escape Route still grants on Ending 1/3 completion.
  • Timer for Speedrunner still measures the intended window.
  • Solo detection for Lone Survivor still rejects multi-player starts.

Track patch context on the Updates Hub. If a badge fails after a clear that used to work, note platform, public vs friends server, and approximate patch day before assuming a bug.

Scripts and badge integrity

ESP, fly, and noclip can trivialize chases and objectives, but they risk bans and can invalidate the learning that prestige badges demand. Read Scripts and ESP Survival for awareness only. This badges guide assumes a legitimate client.

Collect the freebies, respect Close Call timing, finish objectives with the group, then earn Ending 1/3 before you obsess over the sub-17 timer. The house rewards memory and patience more than forced badge macros.

FAQ

Frequently Asked Questions

Quick answers about endings, Guilt, and escaping the house.

How many badges does House of Guilt have?

Nine badges are live as of the November 2026 ALPHA update wave, from Welcome to the House through Speedrunner and The Teddy Escape Route.

What is the rarest badge?

Speedrunner (escape under 17 minutes) sits at the lowest award counts, followed by Lone Survivor and Untouchable. Teddy Escape Route is rare at roughly 0.5% but more awarded than the prestige trio.

Do I need to press the power button myself for Power Restored?

Official text says be in a run when power comes back on. Presence during the completion event matters; still learn the objective chain yourself.

Can I earn Lone Survivor and Speedrunner together?

Yes if you escape solo in under 17 minutes. Most players unlock them on separate focused runs first.

Did badges change on 2 November 2026?

Several badges show create/update stamps around that date. Re-test Close Call, power/hatch, and ending grants after major ALPHA patches.