Updates

House of Guilt Updates

ALPHA timeline, badge status, Ending 1/3 notes, and what to watch next.

Last updated:

Updates Hub

Track House of Guilt [ALPHA] patches here. The experience is an early-access Roblox survival/escape horror title by OP horror experiences: investigate the abandoned house, confront long-lost memories, and escape Guilt. Because builds iterate quickly, this hub prioritizes dated milestones, ending status, and what players should re-test after each wave—not fake changelogs.

Official place: House of Guilt on Roblox (universe 10769753268). Cross-link guides after every meaningful update so walkthroughs stay honest.

ALPHA timeline (key dates)

DateMilestonePlayer impact
2026-10-07Experience created / ALPHA launch windowFirst public investigation loop goes live
2026-10-07 → early NovRapid early-access iterationExpect lighting, chase, and UI tweaks
2026-11-02Notable update stamp on the placeRe-test hides, objectives, and badge triggers
Nov 2026 (current)Still ALPHA; Ending 1/3 onlyTeddy Escape Route remains the live finale

As of early November 2026 the place shows roughly 2.39–2.4 million visits, 55k+ favorites, and hundreds of concurrent players at peak, with max 30 per server on Mobile, PC, and Console. Numbers move daily; treat them as popularity context, not patch notes.

Ending status

The official feature line advertises 3 endings with progress shown as (1/3).

  • Live now: Ending 1/3 — The Teddy Escape Route (badge rarity near 0.5%).
  • Not live yet: Endings 2/3 and 3/3.

When new endings ship, this hub will link dedicated guides. Until then, use Teddy Escape Ending and the Full Walkthrough.

Badges to re-verify after patches

ALPHA updates sometimes break or retune badge conditions. After each patch, spot-check:

BadgeWhy it matters post-update
Welcome to the HouseConfirms join/run tracking still works
First BloodCatch recognition still fires
Close CallHide-near-Guilt logic still credits
Power RestoredObjective completion events intact
Hatch OpenedHatch chain still awards
UntouchableDeath tracking not false-positive
SpeedrunnerTimer under 17 minutes still measured correctly
Lone SurvivorSolo detection still valid
The Teddy Escape RouteEnding 1/3 completion still grants

If a badge fails after a clear that used to work, note server type (public vs friends), platform, and approximate patch day—then compare with Guides for prerequisite mistakes.

What the Nov 2 update window means practically

Even without a novel-length manifesto, a stamped update around 2 November 2026 is your signal to:

  1. Re-learn one S-tier hide per wing (Tier List).
  2. Re-time audio cues (Survive Guilt).
  3. Confirm power → hatch → teddy order still matches live prompts.
  4. Retune graphics/audio if mixes changed (Controls).
  5. Assume ESP/fly hubs may break (Scripts)—another reason not to depend on them.

Codes and monetization notes

As of November 2026, this wiki still finds no confirmed working promo codes for House of Guilt. Updates sometimes introduce redeem fields later—watch the Codes Hub rather than random lists. A patch that adds codes will be called out here once verified in-session.

What to expect next (informed speculation vs facts)

Facts

  • Game remains labeled ALPHA / early access.
  • Only Ending 1/3 is advertised as live.
  • Creator group OP horror experiences continues iterating the horror loop.

Reasonable expectations (not promises)

  • Endings 2/3 and 3/3 eventually leave the roadmap into playable state.
  • Further badge or QoL passes as visits grow.
  • Possible Codes UI or group-milestone rewards (unconfirmed).
  • Chase/AI/lighting retunes that invalidate old YouTube pathing.

We will not invent patch titles. When OP horror experiences publishes concrete notes, this hub summarizes them and points to updated tutorials.

Player checklist after any update

  1. Read this hub for date context.
  2. Skim Getting Started if onboarding tips shifted.
  3. Test a short survival session before a serious teddy attempt.
  4. Check Players / Guilt if entity presentation changed.
  5. Avoid installing “update scripts” from strangers the same night a patch drops.

House of Guilt is young. Bookmark this Updates Hub, clear Ending 1/3 while it is the only finale, and be ready to relearn the house when endings 2 and 3 finally arrive.

FAQ

Frequently Asked Questions

Quick answers about endings, Guilt, and escaping the house.

When did House of Guilt launch?

The experience creation/launch window is dated 7 October 2026, with a notable update stamp around 2 November 2026.

How many endings are available after the latest update?

Still Ending 1 of 3 only—The Teddy Escape Route. Endings 2/3 and 3/3 are not live yet.

Do updates break badges?

They can in ALPHA. Re-verify Close Call, power/hatch badges, and Teddy Escape Route after major stamps.

Were promo codes added in November 2026?

No confirmed working House of Guilt promo codes as of November 2026. Check the Codes Hub for verified changes.

What should I re-test after a patch?

Hide audio cues, power/hatch objective flow, finale steps, and any scripts you foolishly depend on—prefer legitimate re-learning first.