House of Guilt Updates
ALPHA timeline, badge status, Ending 1/3 notes, and what to watch next.
Track House of Guilt [ALPHA] patches here. The experience is an early-access Roblox survival/escape horror title by OP horror experiences: investigate the abandoned house, confront long-lost memories, and escape Guilt. Because builds iterate quickly, this hub prioritizes dated milestones, ending status, and what players should re-test after each wave—not fake changelogs.
Official place: House of Guilt on Roblox (universe 10769753268). Cross-link guides after every meaningful update so walkthroughs stay honest.
ALPHA timeline (key dates)
| Date | Milestone | Player impact |
|---|---|---|
| 2026-10-07 | Experience created / ALPHA launch window | First public investigation loop goes live |
| 2026-10-07 → early Nov | Rapid early-access iteration | Expect lighting, chase, and UI tweaks |
| 2026-11-02 | Notable update stamp on the place | Re-test hides, objectives, and badge triggers |
| Nov 2026 (current) | Still ALPHA; Ending 1/3 only | Teddy Escape Route remains the live finale |
As of early November 2026 the place shows roughly 2.39–2.4 million visits, 55k+ favorites, and hundreds of concurrent players at peak, with max 30 per server on Mobile, PC, and Console. Numbers move daily; treat them as popularity context, not patch notes.
Ending status
The official feature line advertises 3 endings with progress shown as (1/3).
- Live now: Ending 1/3 — The Teddy Escape Route (badge rarity near 0.5%).
- Not live yet: Endings 2/3 and 3/3.
When new endings ship, this hub will link dedicated guides. Until then, use Teddy Escape Ending and the Full Walkthrough.
Badges to re-verify after patches
ALPHA updates sometimes break or retune badge conditions. After each patch, spot-check:
| Badge | Why it matters post-update |
|---|---|
| Welcome to the House | Confirms join/run tracking still works |
| First Blood | Catch recognition still fires |
| Close Call | Hide-near-Guilt logic still credits |
| Power Restored | Objective completion events intact |
| Hatch Opened | Hatch chain still awards |
| Untouchable | Death tracking not false-positive |
| Speedrunner | Timer under 17 minutes still measured correctly |
| Lone Survivor | Solo detection still valid |
| The Teddy Escape Route | Ending 1/3 completion still grants |
If a badge fails after a clear that used to work, note server type (public vs friends), platform, and approximate patch day—then compare with Guides for prerequisite mistakes.
What the Nov 2 update window means practically
Even without a novel-length manifesto, a stamped update around 2 November 2026 is your signal to:
- Re-learn one S-tier hide per wing (Tier List).
- Re-time audio cues (Survive Guilt).
- Confirm power → hatch → teddy order still matches live prompts.
- Retune graphics/audio if mixes changed (Controls).
- Assume ESP/fly hubs may break (Scripts)—another reason not to depend on them.
Codes and monetization notes
As of November 2026, this wiki still finds no confirmed working promo codes for House of Guilt. Updates sometimes introduce redeem fields later—watch the Codes Hub rather than random lists. A patch that adds codes will be called out here once verified in-session.
What to expect next (informed speculation vs facts)
Facts
- Game remains labeled ALPHA / early access.
- Only Ending 1/3 is advertised as live.
- Creator group OP horror experiences continues iterating the horror loop.
Reasonable expectations (not promises)
- Endings 2/3 and 3/3 eventually leave the roadmap into playable state.
- Further badge or QoL passes as visits grow.
- Possible Codes UI or group-milestone rewards (unconfirmed).
- Chase/AI/lighting retunes that invalidate old YouTube pathing.
We will not invent patch titles. When OP horror experiences publishes concrete notes, this hub summarizes them and points to updated tutorials.
Player checklist after any update
- Read this hub for date context.
- Skim Getting Started if onboarding tips shifted.
- Test a short survival session before a serious teddy attempt.
- Check Players / Guilt if entity presentation changed.
- Avoid installing “update scripts” from strangers the same night a patch drops.
Related pages
- Guides Hub — tutorials to re-run after patches
- All Badges — full badge ladder and rarity snapshots
- Power & Hatch — objective presence badges
- Speedrun & Solo — Speedrunner / Lone Survivor / Untouchable
- Teddy Escape Ending — live finale status detail
- Codes Hub — promo verification status
- Links Hub — official place and group
- Scripts Hub — why helpers break across updates
House of Guilt is young. Bookmark this Updates Hub, clear Ending 1/3 while it is the only finale, and be ready to relearn the house when endings 2 and 3 finally arrive.
Frequently Asked Questions
Quick answers about endings, Guilt, and escaping the house.
When did House of Guilt launch?
The experience creation/launch window is dated 7 October 2026, with a notable update stamp around 2 November 2026.
How many endings are available after the latest update?
Still Ending 1 of 3 only—The Teddy Escape Route. Endings 2/3 and 3/3 are not live yet.
Do updates break badges?
They can in ALPHA. Re-verify Close Call, power/hatch badges, and Teddy Escape Route after major stamps.
Were promo codes added in November 2026?
No confirmed working House of Guilt promo codes as of November 2026. Check the Codes Hub for verified changes.
What should I re-test after a patch?
Hide audio cues, power/hatch objective flow, finale steps, and any scripts you foolishly depend on—prefer legitimate re-learning first.